8BitBoy - A
tribute to my favorite games!
Growing up in the late eighties, I guess it’s no secret
where I got my inspiration from. My favorite games from
that era were Giana Sisters, Wonderboy in Monsterland,
Psycho Fox, Rick Dangerous, Megaman, Super Mario Bros
and Sonic the Hedgehog. Each of these games has
contributed to 8BitBoy in one way or another. 8BitBoy doesn’t feel like any of the mentioned games in
particular, but has elements from each of them.
It was crucial to me that this was
going to be a full featured game and not some kind of
short app game that is finished in an hour or two. So
the game ended up having 12+ hours of main story
gameplay and a lot of replay value and on top of that
more than 200 hidden locations. Half way through making
the game, I realized that this was a pretty ambitious
decision to make for a one man indie title. Now I know
why most platform games are a lot shorter. That said I’m
really proud of sticking with my initial plan and
finishing this massive game.
A personal story behind 8-Bit Boy
The games storyline is
somewhat based on my own story. Our hero is this
depressed and unemployed 32-year old guy, who hasn’t
been able to get a job after finishing his exams one
year ago. Our hero gets sucked into this happy, vivid
and colorful 8-bit world where he has to overcome many
obstacles to help him out of the status quo of
unemployment and help him support his family. So this is
a personal story that deals with some adult issues like
unemployment and feeling inadequate. Combine that with a
vivid and colorful 8-bit world and you get something
This pretty much sums up my own story and I felt I had
to do something about my own situation. To keep myself
from going crazy from unemployment – I started
programming 8BitBoy while looking for a job. So you
might say that I also got sucked into this parallel
8-bit world of my own.
I really hope you will enjoy 8BitBoy as much I did making it.
Rasmus Kønig Sørensen
Creator of 8BitBoy / Awesome Blade Software